Methodology

2 entries

  1. QL-0021

    Testing a PS2 game with no one at the controller

    How the Tekken 4 project proves changes in game without a person playing: PCSX2 is booted by script, steered with synthetic key presses, and asked for savestates, which hold all 32 MB of main memory plus sound and video memory. Every in-game result in the project was produced this way, with rules learned from the times it went wrong.

    Reference RE.3
    Rev. A
  2. QL-0001

    How Quana Labs keeps its records

    The rules the lab keeps: every entry gets a permanent identifier, addresses never break, changes are logged as lettered revisions, claims carry an evidence status, AI involvement is disclosed, and results that turned out to be wrong stay on the record.

    Reference LAB
    Rev. A

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